Monster
Sweettooth Horror
Outside your table’s allowed sources
Official reference · MCV4EC · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 14
- Hit points
- 58 (9d10 + 9)
- Speed
- Walk 40 ft.
- Challenge rating
- 4
- Alignment
- Neutral Evil
- Strength
- 15
- Dexterity
- 18
- Constitution
- 12
- Intelligence
- 6
- Wisdom
- 8
- Charisma
- 12
- Passive Perception
- 9
- Senses
- darkvision 60 ft.
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, poisoned
- Vulnerabilities
- bludgeoning
Traits
Caramelization
If the horror takes fire damage, it releases a sweet, mesmerizing scent. Each creature within 30 feet of the horror must succeed on a DC 11 Wisdom saving throw or have the charmed condition. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Magic Resistance
The horror has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The horror makes one Bite attack and two Candy Cane attacks.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (3d6) acid damage.
Candy Cane
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, the horror can choose to deal no damage; instead, the target has the prone condition, and the horror can pull the target up to 5 feet toward itself.