THE SHARED REFERENCE Adventurer

Monster

Sword Wraith Commander

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Undead
Size
Medium
Armor class
18 (breastplate, shield)
Hit points
127 (15d8 + 60)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Lawful Evil
Strength
18
Dexterity
14
Constitution
18
Intelligence
11
Wisdom
12
Charisma
14
Passive Perception
14
Skills
perception: +4
Senses
darkvision 60 ft.
Languages
the languages it knew in life
Resistances
necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
exhaustion, frightened, poisoned, unconscious

Traits

Turning Defiance

The commander and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn Undead.

Unusual Nature

The commander doesn't require air, food, drink, or sleep.

Actions

Multiattack

The commander makes two Longsword or Longbow attacks.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Call to Honor (1/Day)

If the commander has taken damage during this combat, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander's turn on the same initiative count.

Bonus actions

Martial Fury

The commander makes one Longsword or Longbow attack, which deals an extra 9 (2d8) necrotic damage on a hit, and attack rolls against it have advantage until the start of its next turn.

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