Monster
Taisus
Outside your table’s allowed sources
Official reference · AU · 2014
- Creature type
- Aberration
- Size
- Huge
- Armor class
- 18
- Hit points
- 310 (27d12 + 135)
- Speed
- Walk 40 ft., Fly 60 ft.
- Challenge rating
- 19
- Alignment
- Chaotic Neutral
- Strength
- 17
- Dexterity
- 18
- Constitution
- 20
- Intelligence
- 25
- Wisdom
- 22
- Charisma
- 19
- Passive Perception
- 22
- Initiative
- +10
- Skills
- arcana: +19; insight: +12; perception: +12
- Languages
- all; telepathy 120 ft.
- Immunities
- poison
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, poisoned, restrained
Traits
Arcane Immortality
If the taisus dies, its body crumbles into glittering dust. It gains a new body after 1d10 days, reviving with all its Hit Points, unless a Wish spell is cast on its remains to prevent the effects of this trait. The new body appears in an unoccupied space within 5 feet of a location designated by the taisus on its creation.
Legendary Resistance (4/Day)
If the taisus fails a saving throw, it can choose to succeed instead.
The taisus has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The taisus makes two Brain Drain attacks.
Brain Drain
Melee Attack: +13, reach 20 ft. Hit: 20 (3d8 + 7) Force damage plus 16 (3d10) Psychic damage, and if the target is a creature with spell slots, it's subjected to the following effect. Constitution Saving Throw: DC 21. Failure: The target's highest-level unexpended spell slot is expended.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Deadly Drain
The taisus makes a Brain Drain attack. The taisus can't take this action again until the start of its next turn.
The taisus teleports itself or a willing creature it can see within 10 feet of itself up to 120 feet to an unoccupied space the taisus can see.
The taisus casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 21):
At will: Detect Magic, Fireball (level 5 version), Invisibility, Mage Hand
2/day each: Jallarzi's Storm of Radiance, Plane Shift, Scrying
1/day each: Befuddlement, Disintegrate
Protective Magic
The taisus casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
At will: Counterspell, Shield