Monster
Tanarukk
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 95 (10d8 + 50)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 13
- Constitution
- 20
- Intelligence
- 9
- Wisdom
- 9
- Charisma
- 9
- Passive Perception
- 12
- Skills
- intimidation: +2; perception: +2
- Senses
- darkvision 60 ft.
- Languages
- Abyssal, Common, plus any one language
- Resistances
- fire, poison
Traits
Magic Resistance
The tanarukk has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The tanarukk makes one Bite attack and one Greatsword attack.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Greatsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Bonus actions
Aggressive
The tanarukk moves up to its speed toward an enemy that it can see.
Reactions
Unbridled Fury
In response to being hit by a melee attack, the tanarukk can make one Bite or Greatsword attack with advantage against the attacker.