Monster
Tanarukk
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 95 (10d8 + 50)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 13
- Constitution
- 20
- Intelligence
- 9
- Wisdom
- 9
- Charisma
- 9
- Passive Perception
- 12
- Skills
- intimidation: +2; perception: +2
- Senses
- darkvision 60 ft.
- Languages
- Abyssal, Common, Orc
- Resistances
- fire, poison
Traits
Aggressive
As a bonus action, the tanarukk can move up to its speed toward a hostile creature that it can see.
The tanarukk has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The tanarukk makes two attacks: one with its bite and one with its greatsword.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Greatsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Reactions
Unbridled Fury
In response to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker.