THE SHARED REFERENCE Adventurer

Monster

Tanarukk

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Fiend
Size
Medium
Armor class
14 (natural armor)
Hit points
95 (10d8 + 50)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Chaotic Evil
Strength
18
Dexterity
13
Constitution
20
Intelligence
9
Wisdom
9
Charisma
9
Passive Perception
12
Skills
intimidation: +2; perception: +2
Senses
darkvision 60 ft.
Languages
Abyssal, Common, Orc
Resistances
fire, poison

Traits

Aggressive

As a bonus action, the tanarukk can move up to its speed toward a hostile creature that it can see.

Magic Resistance

The tanarukk has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The tanarukk makes two attacks: one with its bite and one with its greatsword.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Greatsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Reactions

Unbridled Fury

In response to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker.

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