Monster
Tarkanan Marauder
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 16
- Hit points
- 247 (26d8 + 130)
- Speed
- Walk 40 ft.
- Challenge rating
- 11
- Alignment
- Chaotic Evil
- Strength
- 15
- Dexterity
- 17
- Constitution
- 20
- Intelligence
- 16
- Wisdom
- 15
- Charisma
- 13
- Passive Perception
- 16
- Initiative
- +7
- Saving Throws
- dex: +7; con: +9; wis: +6
- Skills
- deception: +5; perception: +6; stealth: +7
- Languages
- Common, Thieves' cant
Traits
Evasion
If the marauder is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the marauder instead takes no damage if it succeeds on the save and only half as much damage if it fails. It can't use this trait if it has the Incapacitated condition.
Actions
Multiattack
The marauder makes three Aberrant Strike attacks.
Aberrant Strike
Melee Attack: +7, reach 5 ft. Hit: 13 (3d6 + 3) Piercing damage, plus 21 (6d6) Force damage if the marauder had Advantage on the attack roll.
Bonus actions
Tear Through Space
The marauder teleports to a space it can see within 30 feet, appearing in a dazzling flash. Constitution Saving Throw: DC 17, each creature in a 5-foot Emanation originating from the marauder when it appears. Failure: The target has the Blinded condition until the end of the marauder's next turn.
The marauder casts one of the following spells, requiring no Material components and using Constitution as the spellcasting ability (spell save DC 17):
At will: Message
1/day: Disintegrate