Monster
Tem Temble
Outside your table’s allowed sources
Official reference · DSotDQ · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 13 (leather armor)
- Hit points
- 11 (2d6 + 4)
- Speed
- Walk 30 ft.
- Alignment
- Chaotic Good
- Strength
- 8
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 14
- Passive Perception
- 14
- Saving Throws
- wis: +4
- Skills
- insight: +4; medicine: +4; perception: +4; sleight of hand: +4; stealth: +4
- Languages
- Common, Kenderspeak
- Condition Immunities
- frightened
Traits
Bonus Proficiencies
Tem is proficient with simple weapons and light armor.
Actions
Hoopak
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 4 (1d4 + 2) piercing damage, or 4 (1d4 + 2) bludgeoning damage if Tem used the hoopak's sling to make a ranged attack.
Taunt
Tem launches an infuriating barrage of insults at a creature she can see within 60 feet of her. If the target can hear Tem, it must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.
Bonus actions
Elusive
Tem takes the Disengage or Hide action.
Tem's spellcasting ability is Wisdom (spell save DC 12, +4 to spell attacks). She has the following druid spells prepared:
At will: druidcraft, poison spray
Spell slots: 1: slots: 2; spells: healing word