THE SHARED REFERENCE Adventurer

Monster

Tem Temble

Outside your table’s allowed sources

Official reference · DSotDQ · 2014

Creature type
Humanoid
Size
Small
Armor class
13 (leather armor)
Hit points
11 (2d6 + 4)
Speed
Walk 30 ft.
Alignment
Chaotic Good
Strength
8
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
14
Charisma
14
Passive Perception
14
Saving Throws
wis: +4
Skills
insight: +4; medicine: +4; perception: +4; sleight of hand: +4; stealth: +4
Languages
Common, Kenderspeak
Condition Immunities
frightened

Traits

Bonus Proficiencies

Tem is proficient with simple weapons and light armor.

Actions

Hoopak

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 4 (1d4 + 2) piercing damage, or 4 (1d4 + 2) bludgeoning damage if Tem used the hoopak's sling to make a ranged attack.

Taunt

Tem launches an infuriating barrage of insults at a creature she can see within 60 feet of her. If the target can hear Tem, it must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.

Bonus actions

Elusive

Tem takes the Disengage or Hide action.

Spellcasting

Tem's spellcasting ability is Wisdom (spell save DC 12, +4 to spell attacks). She has the following druid spells prepared:

At will: druidcraft, poison spray

Spell slots: 1: slots: 2; spells: healing word

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