THE SHARED REFERENCE Adventurer

Monster

Tempest Hart

Outside your table’s allowed sources

Official reference · MCV4EC · 2014

Creature type
Elemental
Size
Huge
Armor class
13
Hit points
147 (14d12 + 56)
Speed
Walk 50 ft., Fly 50 ft.
Challenge rating
11
Alignment
Unaligned
Strength
21
Dexterity
17
Constitution
18
Intelligence
3
Wisdom
18
Charisma
14
Passive Perception
22
Saving Throws
dex: +7; wis: +8
Skills
perception: +12
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
lightning, thunder
Condition Immunities
exhaustion

Traits

Legendary Resistance (3/Day)

If the hart fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The hart makes a Lightning Antlers attack and a Thunder Hooves attack.

Lightning Antlers

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) lightning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have the stunned condition until the start of the hart's next turn.

Thunder Hooves

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) thunder damage.

Reactions

Entangling Growth

Immediately after a creature the hart can see within 120 feet of itself hits it with an attack roll, the hart reduces the damage to itself by half. The attacker must immediately make a DC 16 Strength saving throw as beanstalks coil around it in its space. On a failed save, the creature has the grappled condition (escape DC 16) and has the restrained condition as long as it is grappled. The beanstalks vanish after 1 minute, if the hart has the incapacitated condition, or when the hart dies.

Lightning Call

In response to making a saving throw, the hart calls down a bolt of lightning that targets a creature it can see within 120 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 19 (3d12) lightning damage on a failed save, or half as much damage on a successful one.

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