Monster
Tempest Hart
Outside your table’s allowed sources
Official reference · MCV4EC · 2014
- Creature type
- Elemental
- Size
- Huge
- Armor class
- 13
- Hit points
- 147 (14d12 + 56)
- Speed
- Walk 50 ft., Fly 50 ft.
- Challenge rating
- 11
- Alignment
- Unaligned
- Strength
- 21
- Dexterity
- 17
- Constitution
- 18
- Intelligence
- 3
- Wisdom
- 18
- Charisma
- 14
- Passive Perception
- 22
- Saving Throws
- dex: +7; wis: +8
- Skills
- perception: +12
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- lightning, thunder
- Condition Immunities
- exhaustion
Traits
Legendary Resistance (3/Day)
If the hart fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The hart makes a Lightning Antlers attack and a Thunder Hooves attack.
Lightning Antlers
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) lightning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have the stunned condition until the start of the hart's next turn.
Thunder Hooves
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) thunder damage.
Reactions
Entangling Growth
Immediately after a creature the hart can see within 120 feet of itself hits it with an attack roll, the hart reduces the damage to itself by half. The attacker must immediately make a DC 16 Strength saving throw as beanstalks coil around it in its space. On a failed save, the creature has the grappled condition (escape DC 16) and has the restrained condition as long as it is grappled. The beanstalks vanish after 1 minute, if the hart has the incapacitated condition, or when the hart dies.
Lightning Call
In response to making a saving throw, the hart calls down a bolt of lightning that targets a creature it can see within 120 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 19 (3d12) lightning damage on a failed save, or half as much damage on a successful one.