Monster
The Angry
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 18 (natural armor)
- Hit points
- 255 (30d8 + 120)
- Speed
- Walk 30 ft.
- Challenge rating
- 13
- Alignment
- Lawful Evil
- Strength
- 17
- Dexterity
- 10
- Constitution
- 19
- Intelligence
- 8
- Wisdom
- 13
- Charisma
- 6
- Passive Perception
- 16
- Skills
- perception: +6
- Senses
- darkvision 60 ft.
- Languages
- Common
- Resistances
- resist: bludgeoning, piercing, slashing; note: while in dim light or darkness; cond: True
Traits
Two Heads
The Angry has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Rising Anger
If another creature deals damage to the Angry, the Angry's attack rolls have advantage until the end of its next turn, and the first time it hits with a hook attack on its next turn, the attack's target takes an extra 19 (3d12) psychic damage.
On its turn, the Angry has disadvantage on attack rolls if no other creature has dealt damage to it since the end of its last turn.
Actions
Multiattack
The Angry makes two hook attacks.
Hook
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.