Monster
The Bagman
Outside your table’s allowed sources
Official reference · VRGR · 2014
- Creature type
- Giant
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 84 (8d10 + 40)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 13
- Constitution
- 20
- Intelligence
- 7
- Wisdom
- 9
- Charisma
- 7
- Passive Perception
- 12
- Skills
- perception: +2
- Senses
- darkvision 60 ft.
- Languages
- Giant
Traits
Keen Smell
The Bagman has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration
The Bagman regains 10 hit points at the start of its turn. If the Bagman takes acid or fire damage, this trait doesn't function at the start of the Bagman's next turn. The Bagman dies only if it starts its turn with 0 hit points and doesn't regenerate.
The Bagman has advantage on attack rolls against any creature grappled by it.
Amorphous
The Bagman can move through a space as narrow as 1 inch wide without squeezing.
Alien Mind
If a creature tries to read the Bagman's thoughts, that creature must succeed on a DC 8 Intelligence saving throw or be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Actions
Multiattack
The Bagman makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.