THE SHARED REFERENCE Adventurer

Monster

The Lonely

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Monstrosity
Size
Medium
Armor class
16 (natural armor)
Hit points
112 (15d8 + 45)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Lawful Evil
Strength
16
Dexterity
12
Constitution
17
Intelligence
6
Wisdom
11
Charisma
6
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Common
Resistances
resist: bludgeoning, piercing, slashing; note: while in dim light or darkness; cond: True

Traits

Psychic Leech

At the start of each of the Lonely's turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage.

Thrives on Company

The Lonely has advantage on attack rolls while it is within 30 feet of at least two other creatures. It otherwise has disadvantage on attack rolls.

Actions

Multiattack

The Lonely makes one harpoon arm attack and uses Sorrowful Embrace.

Harpoon Arm

Melee Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 21 (4d8 + 3) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature.

The Lonely has two harpoon arms and can grapple up to two creatures at once.

Sorrowful Embrace

Each creature grappled by the Lonely must make a DC 15 Wisdom saving throw. A creature takes 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. In either case, the Lonely pulls each creature grappled by it up to 30 feet straight toward it.

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