Monster
The Lord of Blades
Outside your table’s allowed sources
Official reference · ERLW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 19 (natural armor)
- Hit points
- 195 (23d8 + 92)
- Speed
- Walk 40 ft.
- Challenge rating
- 18
- Alignment
- Lawful Evil
- Strength
- 20
- Dexterity
- 15
- Constitution
- 18
- Intelligence
- 19
- Wisdom
- 17
- Charisma
- 18
- Passive Perception
- 19
- Saving Throws
- str: +11; con: +10; int: +10; wis: +9
- Skills
- arcana: +10; athletics: +11; history: +10; perception: +9
- Languages
- Common, Draconic, Dwarvish, Elvish
- Resistances
- necrotic, poison
- Condition Immunities
- charmed, exhaustion, frightened, disease
Traits
Adamantine Plating
Any critical hit against the Lord of Blades becomes a normal hit.
Bladed Armor
A creature that grapples the Lord of Blades or is grappled by him takes 13 (3d8) slashing damage. A creature takes 13 (3d8) slashing damage if it starts its turn grappling or being grappled by the Lord of Blades.
Charge
If the Lord of Blades moves at least 10 feet straight toward a target and then hits it with his adamantine sixblade on the same turn, the target takes an extra 11 (2d10) slashing damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Warforged Resilience
The Lord of Blades has advantage on saving throws against being poisoned, is immune to disease, and magic can't put him to sleep.
Actions
Multiattack
The Lord of Blades makes three attacks: two with his adamantine sixblade and one with his bladed wings.
Adamantine Sixblade
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage plus 7 (2d6) force damage.
Bladed Wings
Melee Weapon Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
The Lord of Blades makes one weapon attack.
The Lord of Blades casts one of his cantrips.
Cast a Spell (Costs 2 Actions)
The Lord of Blades casts a spell of 2nd level or lower from his spell list that takes 1 action to cast.
Blade Dash (Costs 3 Actions)
The Lord of Blades moves up to his speed without provoking opportunity attacks, then makes one attack with his adamantine sixblade. He can make one bladed wings attack against each creature he moves past.
The Lord of Blades is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following artificer spells prepared:
Spell slots: 0: spells: fire bolt (see "Actions" below), mage hand, mending, prestidigitation; 1: slots: 4; spells: expeditious retreat, sanctuary, thunderwave; 2: slots: 3; spells: blur, heat metal, scorching ray, see invisibility; 3: slots: 3; spells: dispel magic, fly, haste; 4: slots: 3; spells: freedom of movement, Mordenkainen's faithful hound; 5: slots: 2; spells: animate objects, wall of force