Monster
The Lost
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 15 (natural armor)
- Hit points
- 78 (12d8 + 24)
- Speed
- Walk 30 ft.
- Challenge rating
- 7
- Alignment
- Lawful Evil
- Strength
- 17
- Dexterity
- 12
- Constitution
- 15
- Intelligence
- 6
- Wisdom
- 7
- Charisma
- 5
- Passive Perception
- 8
- Skills
- athletics: +6
- Senses
- darkvision 60 ft.
- Languages
- Common
- Resistances
- resist: bludgeoning, piercing, slashing; note: while in dim light or darkness; cond: True
Actions
Multiattack
The Lost makes two arm spike attacks.
Arm Spike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Embrace
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 25 (4d10 + 3) piercing damage, and the target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is frightened, and it takes 27 (6d8) psychic damage at the end of each of its turns. The Lost can embrace only one creature at a time.
Reactions
Tightening Embrace
If the Lost takes damage while it has a creature grappled, that creature takes 18 (4d8) psychic damage.