THE SHARED REFERENCE Adventurer

Monster

The Mad Mage of Mount Baratok

Outside your table’s allowed sources

Official reference · CoS · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
99 (18d8 + 18)
Speed
Walk 30 ft.
Challenge rating
12
Alignment
Chaotic Neutral
Strength
10
Dexterity
14
Constitution
12
Intelligence
20
Wisdom
15
Charisma
16
Passive Perception
12
Saving Throws
int: +9; wis: +6
Skills
arcana: +13; history: +13
Languages
any six languages
Resistances
special: damage from spells, resist: bludgeoning, piercing, slashing; note: (from stoneskin); cond: True; preNote: nonmagical

Traits

Magic Resistance

The Mad Mage has advantage on saving throws against spells and other magical effects.

Actions

Dagger

Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

The mad mage is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He can cast disguise self and invisibility at will and has the following wizard spells prepared:

At will: disguise self, invisibility

Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation, shocking grasp; 1: slots: 4; spells: detect magic, mage armor, magic missile, shield; 2: slots: 3; spells: mirror image, misty step, web; 3: slots: 3; spells: counterspell, fly, lightning bolt; 4: slots: 3; spells: Mordenkainen's faithful hound, polymorph, stoneskin; 5: slots: 3; spells: Bigby's hand, cone of cold, scrying; 6: slots: 1; spells: true seeing; 7: slots: 1; spells: Mordenkainen's magnificent mansion; 8: slots: 1; spells: mind blank; 9: slots: 1; spells: time stop

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