Monster
The Weevil
Outside your table’s allowed sources
Official reference · SKT · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (studded leather)
- Hit points
- 65 (10d8 + 20)
- Speed
- Walk 25 ft.
- Challenge rating
- 2
- Alignment
- Neutral Evil
- Strength
- 15
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 14
- Wisdom
- 11
- Charisma
- 14
- Passive Perception
- 10
- Saving Throws
- str: +4; dex: +5; wis: +2
- Skills
- athletics: +4; deception: +4
- Senses
- darkvision 60 ft.
- Languages
- any two languages, Dwarvish
- Resistances
- poison
Traits
Dwarven Resilience
The Weevil has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Multiattack
The Weevil makes three melee attacks with his handaxes. Or the Weevil makes two ranged attacks with his handaxes.
Handaxe +1
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) slashing damage.
Reactions
The Weevil adds 2 to its AC against one melee attack that would hit it. To do so, the Weevil must see the attacker and be wielding a melee weapon.