THE SHARED REFERENCE Adventurer

Monster

The Wretched

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Monstrosity
Size
Small
Armor class
15 (natural armor)
Hit points
10 (4d6 - 4)
Speed
Walk 40 ft.
Challenge rating
1/4
Alignment
Lawful Evil
Strength
7
Dexterity
12
Constitution
9
Intelligence
5
Wisdom
6
Charisma
5
Passive Perception
8
Senses
darkvision 60 ft.
Resistances
resist: bludgeoning, piercing, slashing; note: while in dim light or darkness; cond: True

Traits

Wretched Pack Tactics

The Wretched has advantage on an attack roll against a creature if at least one of the Wretched's allies is within 5 feet of the creature and the ally isn't incapacitated. The Wretched otherwise has disadvantage on attack rolls.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage, and the Wretched attaches to the target. While attached, the Wretched can't attack, and at the start of each of the Wretched's turns, the target takes 6 (1d10 + 1) necrotic damage.

The attached Wretched moves with the target whenever the target moves, requiring none of the Wretched's movement. The Wretched can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach a Wretched.

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