Monster
The Wretched
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Monstrosity
- Size
- Small
- Armor class
- 15 (natural armor)
- Hit points
- 10 (4d6 - 4)
- Speed
- Walk 40 ft.
- Challenge rating
- 1/4
- Alignment
- Lawful Evil
- Strength
- 7
- Dexterity
- 12
- Constitution
- 9
- Intelligence
- 5
- Wisdom
- 6
- Charisma
- 5
- Passive Perception
- 8
- Senses
- darkvision 60 ft.
- Resistances
- resist: bludgeoning, piercing, slashing; note: while in dim light or darkness; cond: True
Traits
Wretched Pack Tactics
The Wretched has advantage on an attack roll against a creature if at least one of the Wretched's allies is within 5 feet of the creature and the ally isn't incapacitated. The Wretched otherwise has disadvantage on attack rolls.
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage, and the Wretched attaches to the target. While attached, the Wretched can't attack, and at the start of each of the Wretched's turns, the target takes 6 (1d10 + 1) necrotic damage.
The attached Wretched moves with the target whenever the target moves, requiring none of the Wretched's movement. The Wretched can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach a Wretched.