Monster
Theran Chimera
Outside your table’s allowed sources
Official reference · MOT · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 95 (10d10 + 40)
- Speed
- Walk 30 ft., Fly 60 ft.
- Challenge rating
- 7
- Alignment
- Unaligned
- Strength
- 18
- Dexterity
- 13
- Constitution
- 19
- Intelligence
- 3
- Wisdom
- 14
- Charisma
- 10
- Passive Perception
- 15
- Saving Throws
- con: +7; wis: +5
- Skills
- perception: +5
- Senses
- darkvision 60 ft.
- Languages
- understands Draconic but can't speak
Traits
Spell Turning
The chimera has advantage on a saving throw against any spell that targets only the chimera (not an area). If the chimera's saving throw is successful and the spell is of 4th level or lower, the spell has no effect on the chimera and instead targets the caster.
Actions
Multiattack
The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its breath weapon is available, it can use the breath in place of its head or its claws.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Head
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
Tail
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Breath Weapon (Recharge 5–6)
The chimera exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 32 (5d12) fire damage on a failed save, or half as much damage on a successful one.