Monster
Therzt
Outside your table’s allowed sources
Official reference · TftYP · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 10
- Hit points
- 4 (1d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 0
- Alignment
- Any alignment
- Strength
- 10
- Dexterity
- 10
- Constitution
- 10
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 10
- Skills
- perception: +2
- Senses
- darkvision 120 ft.
- Languages
- any one language (usually Common), Elvish, Undercommon
Traits
Fey Ancestry
Therzt has advantage on saving throws against being charmed, and magic can't put Therzt to sleep.
Sunlight Sensitivity
While in sunlight, Therzt has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Innate Spellcasting
Therzt's innate spellcasting ability is Charisma (spell save DC 10). Therzt can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire