THE SHARED REFERENCE Adventurer

Monster

Thessalhydra

Outside your table’s allowed sources

Official reference · HftT · 2014

Creature type
Monstrosity
Size
Huge
Armor class
14 (natural armor)
Hit points
69 (6d12 + 30)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
4
Alignment
Unaligned
Strength
19
Dexterity
12
Constitution
20
Intelligence
5
Wisdom
10
Charisma
7
Passive Perception
14
Skills
perception: +4
Senses
darkvision 60 ft.
Immunities
acid
Condition Immunities
blinded, charmed, deafened, frightened, stunned

Actions

Multiattack

The thessalhydra makes one maw attack and one Flurry of Bites.

Flurry of Bites

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (4d4) poison damage.

Maw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 5 (1d10) acid damage.

Tail Pincer

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) slashing damage, and the target is grappled. As an action, the target can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check (its choice). Until this grapple ends, the thessalhydra can't use its tail pincer.

Acid Saliva (Recharge 5–6)

The thessalhydra spits a glob of acid at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary action uses: 2. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Detect

The thessalhydra makes a Wisdom (Perception) check with advantage.

Tail Swipe

The thessalhydra makes a tail pincer attack.

Quick preview