Monster
Thorny
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Official reference · VGM · 2014
- Creature type
- Plant
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Neutral
- Strength
- 13
- Dexterity
- 12
- Constitution
- 13
- Intelligence
- 2
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 14
- Skills
- perception: +4; stealth: +3
- Senses
- darkvision 60 ft.
- Resistances
- lightning, piercing
Traits
Plant Camouflage
The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Regeneration
The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the thorny's next turn. The thorny dies only if it starts its turn with 0 hit points and doesn't regenerate.
Thorny Body
At the start of its turn, the thorny deals 2 (1d4) piercing damage to any creature grappling it.
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) piercing damage.