Monster
Thousand Teeth
Outside your table’s allowed sources
Official reference · GoS · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 12 (natural armor)
- Hit points
- 93 (11d10 + 33)
- Speed
- Walk 30 ft., Swim 50 ft.
- Challenge rating
- 6
- Alignment
- Neutral Evil
- Strength
- 19
- Dexterity
- 10
- Constitution
- 17
- Intelligence
- 2
- Wisdom
- 10
- Charisma
- 7
- Passive Perception
- 10
- Saving Throws
- str: +7; con: +6
- Skills
- athletics: +7; stealth: +3
Traits
Hold Breath
Thousand Teeth can hold its breath for 30 minutes.
Legendary Resistance (2/Day)
If Thousand Teeth fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
Thousand Teeth makes two attacks: one with its bite and one with its tail.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Tail
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Detect
Thousand Teeth makes a Wisdom (Perception) check.
Lunge
Thousand Teeth moves up to half its speed.
Bite (Costs 2 Actions)
Thousand Teeth makes a bite attack.