THE SHARED REFERENCE Adventurer

Monster

Thousand Teeth

Outside your table’s allowed sources

Official reference · GoS · 2014

Creature type
Monstrosity
Size
Large
Armor class
12 (natural armor)
Hit points
93 (11d10 + 33)
Speed
Walk 30 ft., Swim 50 ft.
Challenge rating
6
Alignment
Neutral Evil
Strength
19
Dexterity
10
Constitution
17
Intelligence
2
Wisdom
10
Charisma
7
Passive Perception
10
Saving Throws
str: +7; con: +6
Skills
athletics: +7; stealth: +3

Traits

Hold Breath

Thousand Teeth can hold its breath for 30 minutes.

Legendary Resistance (2/Day)

If Thousand Teeth fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

Thousand Teeth makes two attacks: one with its bite and one with its tail.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Tail

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Detect

Thousand Teeth makes a Wisdom (Perception) check.

Lunge

Thousand Teeth moves up to half its speed.

Bite (Costs 2 Actions)

Thousand Teeth makes a bite attack.

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