THE SHARED REFERENCE Adventurer

Monster

Three Earrings

Outside your table’s allowed sources

Official reference · EGW · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (studded leather)
Hit points
65 (10d8 + 20)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Neutral Evil
Strength
15
Dexterity
16
Constitution
14
Intelligence
14
Wisdom
11
Charisma
14
Passive Perception
10
Saving Throws
str: +4; dex: +5; wis: +2
Skills
athletics: +4; deception: +4
Senses
darkvision 60 ft.
Languages
any two languages

Traits

Feline Agility

When Three moves on its turn in combat, they can double their speed until the end of the turn. Once they uses this ability, Three can't use it again until they moves 0 feet on one of their turns.

Actions

Multiattack

The captain makes three melee attacks: two with its scimitar and one with its dagger. Or Three Earrings makes two ranged attacks with its daggers.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Reactions

Parry

The captain adds 2 to its AC against one melee attack that would hit it. To do so, Three Earrings must see the attacker and be wielding a melee weapon.

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