Monster
Thri-kreen Mystic
Outside your table’s allowed sources
Official reference · BAM · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 15 (natural armor)
- Hit points
- 99 (18d8 + 18)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Any alignment
- Strength
- 12
- Dexterity
- 15
- Constitution
- 13
- Intelligence
- 12
- Wisdom
- 16
- Charisma
- 10
- Passive Perception
- 16
- Skills
- perception: +6; stealth: +5; survival: +6
- Senses
- darkvision 60 ft.
- Languages
- telepathy 60 ft., Thri-kreen
Actions
Multiattack
The thri-kreen makes two Gythka attacks or four Psychic Bolt attacks.
Gythka
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage.
Psychic Bolt
Ranged Spell Attack: +6 to hit, range 60 ft., one creature. Hit: 6 (1d6 + 3) psychic damage.
Drain Vitality (Recharges after a Short or Long Rest)
The thri-kreen targets one creature it can see within 30 feet of itself. The target must make a DC 14 Constitution saving throw, taking 32 (5d12) necrotic damage on a failed save, or half as much damage on a successful one. The thri-kreen regains hit points equal to the damage dealt.
Bonus actions
Chameleon Carapace
The thri-kreen changes the color of its carapace to match the color and texture of its surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in those surroundings.
Spellcasting (Psionics)
The thri-kreen casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
At will: levitate (self only), mage hand (the hand is invisible)
1/day each: freedom of movement (self only), invisibility (self only)