THE SHARED REFERENCE Adventurer

Monster

Thri-kreen Mystic

Outside your table’s allowed sources

Official reference · BAM · 2014

Creature type
Monstrosity
Size
Medium
Armor class
15 (natural armor)
Hit points
99 (18d8 + 18)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Any alignment
Strength
12
Dexterity
15
Constitution
13
Intelligence
12
Wisdom
16
Charisma
10
Passive Perception
16
Skills
perception: +6; stealth: +5; survival: +6
Senses
darkvision 60 ft.
Languages
telepathy 60 ft., Thri-kreen

Actions

Multiattack

The thri-kreen makes two Gythka attacks or four Psychic Bolt attacks.

Gythka

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage.

Psychic Bolt

Ranged Spell Attack: +6 to hit, range 60 ft., one creature. Hit: 6 (1d6 + 3) psychic damage.

Drain Vitality (Recharges after a Short or Long Rest)

The thri-kreen targets one creature it can see within 30 feet of itself. The target must make a DC 14 Constitution saving throw, taking 32 (5d12) necrotic damage on a failed save, or half as much damage on a successful one. The thri-kreen regains hit points equal to the damage dealt.

Bonus actions

Chameleon Carapace

The thri-kreen changes the color of its carapace to match the color and texture of its surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in those surroundings.

Spellcasting (Psionics)

The thri-kreen casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:

At will: levitate (self only), mage hand (the hand is invisible)

1/day each: freedom of movement (self only), invisibility (self only)

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