THE SHARED REFERENCE Adventurer

Monster

Thri-kreen

Official reference · MM · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (natural armor)
Hit points
33 (6d8 + 6)
Speed
Walk 40 ft.
Challenge rating
1
Alignment
Chaotic Neutral
Strength
12
Dexterity
15
Constitution
13
Intelligence
8
Wisdom
12
Charisma
7
Passive Perception
13
Skills
perception: +3; stealth: +4; survival: +3
Senses
darkvision 60 ft.
Languages
Thri-kreen

Traits

Chameleon Carapace

The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide.

Standing Leap

The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Multiattack

The thri-kreen makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

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