Monster
Thug
Official reference · MM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11 (leather armor)
- Hit points
- 32 (5d8 + 10)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Lawful NX Chaotic NY Evil
- Strength
- 15
- Dexterity
- 11
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 11
- Passive Perception
- 10
- Skills
- intimidation: +2
- Languages
- any one language (usually Common)
Traits
Pack Tactics
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack
The thug makes two melee attacks.
Mace
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.