Monster
Thwad Underbrew
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 143 (22d8 + 44)
- Speed
- Walk 25 ft.
- Challenge rating
- 9
- Alignment
- Neutral Evil
- Strength
- 20
- Dexterity
- 15
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 12
- Passive Perception
- 16
- Saving Throws
- str: +9; con: +6
- Skills
- athletics: +9; intimidation: +5; perception: +6
- Senses
- darkvision 60 ft.
- Languages
- Common, Dwarvish
- Resistances
- poison
Traits
Indomitable (2/Day)
Thwad rerolls a failed saving throw.
Second Wind (Recharges after a Short or Long Rest)
As a bonus action, Thwad can regain 20 hit points.
Dwarven Resilience
Thwad has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Multiattack
Thwad makes three attacks with his maul or his shortbow.
Maul
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, plus 7 (2d6) bludgeoning damage if Thwad has more than half of his total hit points remaining.
Shortbow
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Thwad has more than half of its total hit points remaining.