THE SHARED REFERENCE Adventurer

Monster

Tiamat

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Official reference · RoT · 2014

Creature type
Fiend
Size
Gargantuan
Armor class
25 (natural armor)
Hit points
615 (30d20 + 300)
Speed
Walk 60 ft., Fly 120 ft.
Challenge rating
30
Alignment
Chaotic Evil
Strength
30
Dexterity
10
Constitution
30
Intelligence
26
Wisdom
26
Charisma
28
Passive Perception
36
Saving Throws
str: +19; dex: +9; wis: +17
Skills
arcana: +17; perception: +26; religion: +17
Senses
darkvision 240 ft., truesight 120 ft.
Languages
Common, Draconic, Infernal
Immunities
acid, cold, fire, lightning, poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
blinded, charmed, deafened, frightened, poisoned, stunned

Traits

Discorporation

When Tiamat drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Nine Hells, and she is unable to take physical form for a time.

Legendary Resistance (5/Day)

If Tiamat fails a saving throw, she can choose to succeed instead.

Limited Magic Immunity

Unless she wishes to be affected, Tiamat is immune to spells of 6th level or lower. She has advantage on saving throws against all other spells and magical effects.

Magic Weapons

Tiamat's weapon attacks are magical.

Multiple Heads

Tiamat can take one reaction per turn, rather than only one per round. She also has advantage on saving throws against being knocked unconscious. If she fails a saving throw against an effect that would stun a creature, one of her unspent legendary actions is spent.

Regeneration

Tiamat regains 30 hit points at the start of her turn.

Actions

Multiattack

Tiamat can use her Frightful Presence. She then makes three attacks: two with her claws and one with her tail.

Claw

Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) slashing damage.

Tail

Melee Weapon Attack: +19 to hit, reach 25 ft., one target. Hit: 28 (4d8 + 10) piercing damage.

Frightful Presence

Each creature of Tiamat's choice that is within 240 feet of Tiamat and aware of her must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Tiamat's Frightful Presence for the next 24 hours.

Legendary action uses: 5. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Bite

Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) slashing damage plus 14 (4d6) acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head).

Black Dragon Head: Acid Breath (Costs 2 Actions)

Tiamat breathes acid in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

Blue Dragon Head: Lightning Breath (Costs 2 Actions)

Tiamat breathes lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

Green Dragon Head: Poison Breath (Costs 2 Actions)

Tiamat breathes poisonous gas in a 90-foot cone. Each creature in that area must make a DC 27 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

Red Dragon Head: Fire Breath (Costs 2 Actions)

Tiamat breathes fire in a 90-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

White Dragon Head: Cold Breath (Costs 2 Actions)

Tiamat breathes an icy blast in a 90-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting

Tiamat can innately cast the following spell, her spellcasting ability is Charisma (spell save DC 26):

3/day: divine word

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