Monster
Tiger
Official reference · MM · 2014
- Creature type
- Beast
- Size
- Large
- Armor class
- 12
- Hit points
- 37 (5d10 + 10)
- Speed
- Walk 40 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 17
- Dexterity
- 15
- Constitution
- 14
- Intelligence
- 3
- Wisdom
- 12
- Charisma
- 8
- Passive Perception
- 13
- Skills
- perception: +3; stealth: +6
- Senses
- darkvision 60 ft.
Traits
Keen Smell
The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce
If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.