THE SHARED REFERENCE Adventurer

Monster

Titivilus

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Fiend
Size
Medium
Armor class
20 (natural armor)
Hit points
150 (20d8 + 60)
Speed
Walk 40 ft., Fly 60 ft.
Challenge rating
16
Alignment
Lawful Evil
Strength
19
Dexterity
22
Constitution
17
Intelligence
24
Wisdom
22
Charisma
26
Passive Perception
16
Saving Throws
dex: +11; con: +8; wis: +11; cha: +13
Skills
deception: +13; insight: +11; intimidation: +13; persuasion: +13
Senses
darkvision 120 ft.
Languages
all, telepathy 120 ft.
Resistances
cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Immunities
fire, poison
Condition Immunities
charmed, exhaustion, frightened, poisoned

Traits

Legendary Resistance (3/Day)

If Titivilus fails a saving throw, he can choose to succeed instead.

Magic Resistance

Titivilus has advantage on saving throws against spells and other magical effects.

Regeneration

Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn't function at the start of his next turn. Titivilus dies only if he starts his turn with 0 hit points and doesn't regenerate.

Ventriloquism

Whenever Titivilus speaks, he can choose a point within 60 feet of him; his voice emanates from that point.

Actions

Multiattack

Titivilus makes one Silver Sword attack, and he uses Frightful Word.

Silver Sword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage, or 9 (1d10 + 4) force damage if used with two hands, plus 16 (3d10) necrotic damage. If the target is a creature, its hit point maximum is reduced by an amount equal to half the necrotic damage taken.

Frightful Word

Titivilus targets one creature he can see within 10 feet of him. The target must succeed on a DC 21 Wisdom saving throw or become frightened of him for 1 minute. While frightened in this way, the target must take the Dash action and move away from Titivilus by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Teleport

Titivilus teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Twisting Words

Titivilus targets one creature he can see within 60 feet of him. The target must succeed on a DC 21 Charisma saving throw or become charmed by Titivilus for 1 minute. The charmed target can repeat the saving throw if Titivilus deals any damage to it. A creature that succeeds on the saving throw is immune to Titivilus's Twisting Words for 24 hours.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Corrupting Guidance

Titivilus uses Twisting Words. Alternatively, he targets one creature charmed by him that is within 60 feet of him; that charmed target must succeed on a DC 21 Charisma saving throw, or Titivilus decides how the target acts during its next turn.

Teleport

Titivilus uses Teleport.

Assault (Costs 2 Actions)

Titivilus makes one Silver Sword attack, or he uses Frightful Word.

Spellcasting

Titivilus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):

At will: alter self, major image, nondetection, sending, suggestion

3/day each: mislead, modify memory

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