Monster
Tixie's Shield Guardian
Outside your table’s allowed sources
Official reference · KftGV · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 17 (natural armor)
- Hit points
- 142 (15d10 + 60)
- Speed
- Walk 30 ft.
- Challenge rating
- 7
- Alignment
- Unaligned
- Strength
- 18
- Dexterity
- 8
- Constitution
- 18
- Intelligence
- 7
- Wisdom
- 10
- Charisma
- 3
- Passive Perception
- 10
- Senses
- blindsight 10 ft., darkvision 60 ft.
- Languages
- understands commands given in any language but can't speak
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
Traits
Bound
The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.
Regeneration
The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.
Actions
Multiattack
The guardian makes two fist attacks.
Fist
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Reactions
Shield
When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.