Monster
Tlincalli
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 85 (10d10 + 30)
- Speed
- Walk 40 ft.
- Challenge rating
- 5
- Alignment
- Neutral Evil
- Strength
- 16
- Dexterity
- 13
- Constitution
- 16
- Intelligence
- 8
- Wisdom
- 12
- Charisma
- 8
- Passive Perception
- 14
- Skills
- perception: +4; stealth: +4; survival: +4
- Senses
- darkvision 60 ft.
- Languages
- Tlincalli
Actions
Multiattack
The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Spiked Chain
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli can't use the spiked chain against another target.
Sting
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. If it fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.