THE SHARED REFERENCE Adventurer

Monster

Tooth-N-Claw

Outside your table’s allowed sources

Official reference · SLW · 2014

Creature type
Fiend
Size
Medium
Armor class
15 (natural armor)
Hit points
45 (7d8 + 14)
Speed
Walk 50 ft.
Challenge rating
3
Alignment
Lawful Evil
Strength
17
Dexterity
12
Constitution
14
Intelligence
6
Wisdom
13
Charisma
6
Passive Perception
15
Skills
perception: +5
Senses
darkvision 60 ft.
Languages
understands Infernal but can't speak it
Immunities
cold

Traits

Keen Hearing and Smell

Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) cold damage.

Freezing Breath (Recharge 5–6)

Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.

Quick preview