Monster
Tooth-N-Claw
Outside your table’s allowed sources
Official reference · SLW · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 15 (natural armor)
- Hit points
- 45 (7d8 + 14)
- Speed
- Walk 50 ft.
- Challenge rating
- 3
- Alignment
- Lawful Evil
- Strength
- 17
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 6
- Wisdom
- 13
- Charisma
- 6
- Passive Perception
- 15
- Skills
- perception: +5
- Senses
- darkvision 60 ft.
- Languages
- understands Infernal but can't speak it
- Immunities
- cold
Traits
Keen Hearing and Smell
Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) cold damage.
Freezing Breath (Recharge 5–6)
Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.