Monster
Topi
Outside your table’s allowed sources
Official reference · TTP · 2014
- Creature type
- Undead
- Size
- Small
- Armor class
- 13 (natural armor)
- Hit points
- 13 (3d6 + 3)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Evil
- Strength
- 7
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 6
- Wisdom
- 10
- Charisma
- 5
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- understands the languages it knew in life but can't speak
- Resistances
- bludgeoning
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Turn Resistance
The topi has advantage on saving throws against any effect that turns undead.
Undead Fortitude
If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi drops to 1 hit point instead.
Actions
Venomous Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned until the end of the target's next turn.