THE SHARED REFERENCE Adventurer

Monster

Tortle Druid

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Humanoid
Size
Medium
Armor class
17 (natural armor)
Hit points
33 (6d8 + 6)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Lawful Neutral
Strength
14
Dexterity
10
Constitution
12
Intelligence
11
Wisdom
15
Charisma
12
Passive Perception
12
Skills
animal handling: +4; nature: +2; survival: +4
Languages
Aquan, Common

Traits

Hold Breath

The tortle can hold its breath for 1 hour.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Quarterstaff

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

Shell Defense

The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

Spellcasting

The tortle is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Spell slots: 0: spells: druidcraft, guidance, produce flame; 1: slots: 4; spells: animal friendship, cure wounds, speak with animals, thunderwave; 2: slots: 3; spells: darkvision, hold person

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