Monster
Tortle Druid
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17 (natural armor)
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Lawful Neutral
- Strength
- 14
- Dexterity
- 10
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 15
- Charisma
- 12
- Passive Perception
- 12
- Skills
- animal handling: +4; nature: +2; survival: +4
- Languages
- Aquan, Common
Traits
Hold Breath
The tortle can hold its breath for 1 hour.
Actions
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Quarterstaff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Shell Defense
The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.
The tortle is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Spell slots: 0: spells: druidcraft, guidance, produce flame; 1: slots: 4; spells: animal friendship, cure wounds, speak with animals, thunderwave; 2: slots: 3; spells: darkvision, hold person