THE SHARED REFERENCE Adventurer

Monster

Tortle

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
17 (natural armor)
Hit points
22 (4d8 + 4)
Speed
Walk 30 ft.
Challenge rating
1/4
Alignment
Any alignment
Strength
15
Dexterity
10
Constitution
12
Intelligence
11
Wisdom
13
Charisma
12
Passive Perception
11
Skills
athletics: +4; survival: +3
Languages
Aquan, Common

Traits

Hold Breath

The tortle can hold its breath for 1 hour.

Actions

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Spear

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands in melee.

Light Crossbow

Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.

Shell Defense

The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

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