Monster
Tough Boss
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 16
- Hit points
- 82 (11d8 + 33)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Neutral
- Strength
- 17
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 11
- Passive Perception
- 10
- Saving Throws
- str: +5; con: +5; cha: +2
- Languages
- Common plus one other language
Traits
Pack Tactics
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Multiattack
The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer
Melee Attack: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Ranged Attack: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.