Monster
Tower Hand
Outside your table’s allowed sources
Official reference · QftIS · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (Unarmored Defense)
- Hit points
- 22 (4d8 + 4)
- Speed
- Walk 40 ft.
- Challenge rating
- 1/2
- Alignment
- Any alignment
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 9
- Passive Perception
- 12
- Skills
- insight: +4
- Languages
- Common
Traits
Unarmored Defense
While the tower hand is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack
The tower hand makes two Unarmed Strike attacks, two Dart attacks, or one of each.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Dart
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reactions
Deflect Missile
In response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2).