THE SHARED REFERENCE Adventurer

Monster

Tower Hand

Outside your table’s allowed sources

Official reference · QftIS · 2014

Creature type
Humanoid
Size
Medium
Armor class
14 (Unarmored Defense)
Hit points
22 (4d8 + 4)
Speed
Walk 40 ft.
Challenge rating
1/2
Alignment
Any alignment
Strength
10
Dexterity
14
Constitution
12
Intelligence
12
Wisdom
14
Charisma
9
Passive Perception
12
Skills
insight: +4
Languages
Common

Traits

Unarmored Defense

While the tower hand is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The tower hand makes two Unarmed Strike attacks, two Dart attacks, or one of each.

Unarmed Strike

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Dart

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Deflect Missile

In response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2).

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