THE SHARED REFERENCE Adventurer

Monster

Transcendent Order Conduit

Outside your table’s allowed sources

Official reference · MPP · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
18 (Unarmored Defense)
Hit points
97 (15d8 + 30)
Speed
Walk 50 ft.
Challenge rating
8
Alignment
Any alignment
Strength
10
Dexterity
19
Constitution
14
Intelligence
10
Wisdom
18
Charisma
12
Passive Perception
17
Initiative
+4
Saving Throws
wis: +7; cha: +4
Skills
acrobatics: +7; perception: +7; performance: +4
Languages
Common plus one more language

Traits

Instinctive Reflexes

The conduit has advantage on initiative rolls, and it can't have disadvantage on attack rolls.

Unarmored Defense

While the conduit is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The conduit makes three Unarmed Strike attacks.

Unarmed Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, the conduit can choose one of the following additional effects (up to once per turn each):

Reactions

Deflect Attack

In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by 1d10.

Don't Be There

When the conduit must make a saving throw, it can move up to half its speed without provoking opportunity attacks. If its new position moves it out of range or otherwise makes it impossible to be targeted by the effect, the conduit avoids the effect entirely.

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