THE SHARED REFERENCE Adventurer

Monster

Transmuter Wizard

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
49 (11d8)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Any alignment
Strength
9
Dexterity
14
Constitution
11
Intelligence
17
Wisdom
12
Charisma
11
Passive Perception
11
Saving Throws
int: +6; wis: +4
Skills
arcana: +6; history: +6
Languages
any four languages

Traits

Transmuter's Stone

The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the benefit at the end of each long rest:

  • Darkvision: The transmuter has darkvision out to a range of 60 feet.
  • Resilience: The transmuter has proficiency in Constitution saving throws.
  • Resistance: The transmuter has resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever choosing this benefit).
  • Speed: The transmuter's walking speed is increased by 10 feet.

Actions

Multiattack

The transmuter makes three Arcane Burst attacks.

Arcane Burst

Melee Spell Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) acid damage.

Bonus actions

Transmute (Recharge 4–6)

The transmuter casts alter self or changes the benefit of Transmuter's Stone if bearing the stone.

Spellcasting

The transmuter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At will: light, message, prestidigitation

2/day each: fireball, hold person, knock, mage armor, polymorph, slow

1/day each: telekinesis

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