Monster
Transmuter Wizard
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 49 (11d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Any alignment
- Strength
- 9
- Dexterity
- 14
- Constitution
- 11
- Intelligence
- 17
- Wisdom
- 12
- Charisma
- 11
- Passive Perception
- 11
- Saving Throws
- int: +6; wis: +4
- Skills
- arcana: +6; history: +6
- Languages
- any four languages
Traits
Transmuter's Stone
The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the benefit at the end of each long rest:
- Darkvision: The transmuter has darkvision out to a range of 60 feet.
- Resilience: The transmuter has proficiency in Constitution saving throws.
- Resistance: The transmuter has resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever choosing this benefit).
- Speed: The transmuter's walking speed is increased by 10 feet.
Actions
Multiattack
The transmuter makes three Arcane Burst attacks.
Arcane Burst
Melee Spell Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) acid damage.
Bonus actions
Transmute (Recharge 4–6)
The transmuter casts alter self or changes the benefit of Transmuter's Stone if bearing the stone.
The transmuter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: light, message, prestidigitation
2/day each: fireball, hold person, knock, mage armor, polymorph, slow
1/day each: telekinesis