THE SHARED REFERENCE Adventurer

Monster

Transmuter

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
40 (9d8)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Any alignment
Strength
9
Dexterity
14
Constitution
11
Intelligence
17
Wisdom
12
Charisma
11
Passive Perception
11
Saving Throws
int: +6; wis: +4
Skills
arcana: +6; history: +6
Languages
any four languages

Traits

Transmuter's Stone

The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:

Darkvision out to a range of 60 feet

An extra 10 feet of speed while the bearer is unencumbered

Proficiency with Constitution saving throws

Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit)

If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Spellcasting

The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:

Spell slots: 0: spells: light, mending, prestidigitation, ray of frost; 1: slots: 4; spells: chromatic orb, expeditious retreat, mage armor; 2: slots: 3; spells: alter self, hold person, knock; 3: slots: 3; spells: blink, fireball, slow; 4: slots: 3; spells: polymorph, stoneskin; 5: slots: 1; spells: telekinesis*

*Transmutation spell of 1st level or higher

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