THE SHARED REFERENCE Adventurer

Monster

Trapper

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Monstrosity
Size
Large
Armor class
13 (natural armor)
Hit points
68 (8d10 + 24)
Speed
Walk 20 ft., Climb 20 ft.
Challenge rating
3
Alignment
Unaligned
Strength
17
Dexterity
10
Constitution
17
Intelligence
2
Wisdom
13
Charisma
4
Passive Perception
11
Skills
stealth: +2
Senses
blindsight 30 ft., darkvision 60 ft.

Traits

False Appearance

If the trapper is motionless on a floor, wall, or ceiling at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the trapper move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the trapper isn't part of the floor, wall, or ceiling.

Spider Climb

The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Smother

One Large or smaller creature within 10 feet of the trapper must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 14). Until the grapple ends, the target takes 13 (3d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and deprived of air. The trapper can smother only one creature at a time.

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