Monster
Trapper
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 13 (natural armor)
- Hit points
- 68 (8d10 + 24)
- Speed
- Walk 20 ft., Climb 20 ft.
- Challenge rating
- 3
- Alignment
- Unaligned
- Strength
- 17
- Dexterity
- 10
- Constitution
- 17
- Intelligence
- 2
- Wisdom
- 13
- Charisma
- 4
- Passive Perception
- 11
- Skills
- stealth: +2
- Senses
- blindsight 30 ft., darkvision 60 ft.
Traits
False Appearance
If the trapper is motionless on a floor, wall, or ceiling at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the trapper move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the trapper isn't part of the floor, wall, or ceiling.
The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Smother
One Large or smaller creature within 10 feet of the trapper must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 14). Until the grapple ends, the target takes 13 (3d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and deprived of air. The trapper can smother only one creature at a time.