THE SHARED REFERENCE Adventurer

Monster

Trapper

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Monstrosity
Size
Large
Armor class
13 (natural armor)
Hit points
85 (10d10 + 30)
Speed
Walk 10 ft., Climb 10 ft.
Challenge rating
3
Alignment
Unaligned
Strength
17
Dexterity
10
Constitution
17
Intelligence
2
Wisdom
13
Charisma
4
Passive Perception
11
Skills
stealth: +2
Senses
blindsight 30 ft., darkvision 60 ft.

Traits

False Appearance

While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a DC 20 Intelligence (Investigation) or Intelligence (Nature) check can discern its presence.

Spider Climb

The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Smother

One Large or smaller creature within 5 feet of the trapper must succeed on a DC 14 Dexterity saving throw or be grappled (escape DC 14). Until the grapple ends, the target takes 17 (4d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.

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