THE SHARED REFERENCE Adventurer

Monster

Treant Sapling

Outside your table’s allowed sources

Official reference · WBtW · 2014

Creature type
Plant
Size
Large
Armor class
14 (natural armor)
Hit points
45 (6d10 + 12)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Chaotic Good
Strength
17
Dexterity
8
Constitution
15
Intelligence
12
Wisdom
12
Charisma
10
Passive Perception
11
Languages
Common, Druidic, Elvish, Sylvan
Resistances
bludgeoning, piercing
Vulnerabilities
fire

Traits

False Appearance

If the treant is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the treant move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the treant is animate.

Actions

Multiattack

The treant makes two Slam attacks.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Rock

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.

Animate Trees (1/Day)

The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as an awakened tree (see the Monster Manual), except they can't speak. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies, until the treant dies or is more than 120 feet from the tree, or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Quick preview