THE SHARED REFERENCE Adventurer

Monster

Treant

Official reference · XMM · 2024

Creature type
Plant
Size
Huge
Armor class
16
Hit points
138 (12d12 + 60)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Chaotic Good
Strength
23
Dexterity
8
Constitution
21
Intelligence
12
Wisdom
16
Charisma
12
Passive Perception
13
Initiative
+3
Languages
Common, Druidic, Elvish, Sylvan
Resistances
bludgeoning, piercing
Vulnerabilities
fire

Traits

Siege Monster

The treant deals double damage to objects and structures.

Actions

Multiattack

The treant makes two Slam attacks.

Slam

Melee Attack: +10, reach 5 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.

Hail of Bark

Ranged Attack: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage.

Animate Trees (1/Day)

The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.

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