Monster
Trenzia
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Undead
- Size
- Tiny
- Armor class
- 13
- Hit points
- 40 (9d4 + 18)
- Speed
- Fly 40 ft. (hover)
- Challenge rating
- 4
- Alignment
- Neutral Evil
- Strength
- 1
- Dexterity
- 17
- Constitution
- 14
- Intelligence
- 16
- Wisdom
- 10
- Charisma
- 11
- Passive Perception
- 12
- Skills
- arcana: +5; perception: +2
- Senses
- darkvision 60 ft.
- Languages
- Common
- Resistances
- fire, necrotic, piercing
- Immunities
- lightning, cold, poison
- Condition Immunities
- charmed, frightened, paralyzed, poisoned, prone
Traits
Illumination
Trenzia sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
Trenzia has advantage on saving throws against spells and other magical effects.
Rejuvenation
If Trenzia is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Actions
Multiattack
Trenzia uses Lightning Ray twice.
Fire Ray
Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) lightning damage.
Trenzia is a 5th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). She requires no somatic or material components to cast its spells. Trenzia has the following wizard spells prepared:
Spell slots: 0: spells: mage hand; 1: slots: 3; spells: magic missile, shield; 2: slots: 2; spells: blur, flaming sphere; 3: slots: 1; spells: lightning bolt