THE SHARED REFERENCE Adventurer

Monster

Trenzia

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Undead
Size
Tiny
Armor class
13
Hit points
40 (9d4 + 18)
Speed
Fly 40 ft. (hover)
Challenge rating
4
Alignment
Neutral Evil
Strength
1
Dexterity
17
Constitution
14
Intelligence
16
Wisdom
10
Charisma
11
Passive Perception
12
Skills
arcana: +5; perception: +2
Senses
darkvision 60 ft.
Languages
Common
Resistances
fire, necrotic, piercing
Immunities
lightning, cold, poison
Condition Immunities
charmed, frightened, paralyzed, poisoned, prone

Traits

Illumination

Trenzia sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.

Magic Resistance

Trenzia has advantage on saving throws against spells and other magical effects.

Rejuvenation

If Trenzia is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

Actions

Multiattack

Trenzia uses Lightning Ray twice.

Fire Ray

Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) lightning damage.

Spellcasting

Trenzia is a 5th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). She requires no somatic or material components to cast its spells. Trenzia has the following wizard spells prepared:

Spell slots: 0: spells: mage hand; 1: slots: 3; spells: magic missile, shield; 2: slots: 2; spells: blur, flaming sphere; 3: slots: 1; spells: lightning bolt

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