Monster
Tressym
Outside your table’s allowed sources
Official reference · BGDIA · 2014
- Creature type
- Monstrosity
- Size
- Tiny
- Armor class
- 12
- Hit points
- 5 (2d4)
- Speed
- Walk 40 ft., Climb 30 ft., Fly 40 ft.
- Challenge rating
- 0
- Alignment
- Any alignment
- Strength
- 3
- Dexterity
- 15
- Constitution
- 10
- Intelligence
- 11
- Wisdom
- 12
- Charisma
- 12
- Passive Perception
- 15
- Skills
- perception: +5; stealth: +4
- Senses
- darkvision 60 ft.
- Languages
- understands Common but can't speak
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Detect Invisibility
Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight.
Keen Smell
The tressym has advantage on Wisdom (Perception) checks that rely on smell.
Poison Sense
The tressym can detect whether a substance is poisonous by taste, touch, or smell.
Familiar
With the DM's permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat.
Actions
Claws
Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.