Monster
Tri-flower Frond
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Plant
- Size
- Medium
- Armor class
- 10
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 5 ft.
- Challenge rating
- 1/2
- Alignment
- Unaligned
- Strength
- 14
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 9
- Wisdom
- 13
- Charisma
- 9
- Passive Perception
- 10
- Senses
- blindsight 30 ft.
- Condition Immunities
- blinded, deafened, exhaustion, prone
Actions
Multiattack
The tri-flower frond uses its orange blossom, then its yellow blossom, and then its red blossom.
Orange Blossom
The tri-flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 hour. While poisoned in this way, the target is unconscious. At the end of each minute, the poisoned target can repeat the saving throw, ending the effect on itself on a success.
Yellow Blossom
The tri-flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a DC 11 Dexterity saving throw, or it is covered with corrosive sap and takes 5 acid damage at the start of each of its turns. Dousing the target with water reduces the acid damage by 1 point per pint or flask of water used.
Red Blossom
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target takes 5 (2d4) poison damage at the start of each of its turns. The red blossom can grapple only one target at a time. Another creature within reach of the tri-flower frond can use its action to end the grapple on the target.