THE SHARED REFERENCE Adventurer

Monster

Triton Shorestalker

Outside your table’s allowed sources

Official reference · MOT · 2014

Creature type
Humanoid
Size
Medium
Armor class
13
Hit points
32 (5d8 + 10)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
2
Alignment
Neutral Evil
Strength
11
Dexterity
16
Constitution
14
Intelligence
10
Wisdom
15
Charisma
11
Passive Perception
14
Skills
nature: +4; perception: +4; stealth: +5
Senses
darkvision 60 ft.
Languages
Common, Primordial
Resistances
cold

Traits

Amphibious

The triton can breathe air and water.

Nimble Escape

The triton can take the Disengage or Hide actions as a bonus action on each of its turns.

Actions

Multiattack

The triton makes two urchin-spine shortsword attacks.

Urchin-Spine Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage. If the damage reduces a creature to 0 hit points, that creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Poisoned Spine

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Innate Spellcasting

The triton's spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:

1/day each: fog cloud, gust of wind

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