Monster
Triton Shorestalker
Outside your table’s allowed sources
Official reference · MOT · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13
- Hit points
- 32 (5d8 + 10)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral Evil
- Strength
- 11
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 15
- Charisma
- 11
- Passive Perception
- 14
- Skills
- nature: +4; perception: +4; stealth: +5
- Senses
- darkvision 60 ft.
- Languages
- Common, Primordial
- Resistances
- cold
Traits
Amphibious
The triton can breathe air and water.
Nimble Escape
The triton can take the Disengage or Hide actions as a bonus action on each of its turns.
Actions
Multiattack
The triton makes two urchin-spine shortsword attacks.
Urchin-Spine Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage. If the damage reduces a creature to 0 hit points, that creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Poisoned Spine
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
Innate Spellcasting
The triton's spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:
1/day each: fog cloud, gust of wind