THE SHARED REFERENCE Adventurer

Monster

Troll Amalgam

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Official reference · BGG · 2014

Creature type
Giant
Size
Gargantuan
Armor class
15 (natural armor)
Hit points
217 (14d20 + 70)
Speed
Walk 60 ft., Climb 60 ft.
Challenge rating
17
Alignment
Chaotic Evil
Strength
25
Dexterity
14
Constitution
21
Intelligence
9
Wisdom
16
Charisma
5
Passive Perception
19
Saving Throws
con: +11; wis: +9
Skills
perception: +9
Senses
darkvision 120 ft.
Languages
Giant, Undercommon
Resistances
poison, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, frightened, poisoned

Traits

Legendary Resistance (3/Day)

If the amalgam fails a saving throw, it can choose to succeed instead.

Magic Resistance

The amalgam has advantage on saving throws against spells and other magical effects.

Regeneration

The amalgam regains 15 hit points at the start of its turn. If the amalgam takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The amalgam dies only if it takes 20 or more acid or fire damage while it has 0 hit points.

Actions

Multiattack

The amalgam makes three Rend attacks.

Rend

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage.

Bonus actions

Fling Limb (3/Day)

Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 11 (1d8 + 7) bludgeoning damage. If the limb hits a Medium or smaller creature, that creature has the grappled condition (escape DC 17). The limb has the statistics of a troll amalgam, except for the following: it is Medium, it has 45 hit points, its speed is 30 ft., it doesn't have a challenge rating or Legendary Resistance, and the only action it can take is the Attack action, which it can use only to grapple.

Until this grapple ends, the target has the restrained condition and takes 25 (4d8 + 7) slashing damage at the start of each of its turns. If the limb is not destroyed within 24 hours of being flung, roll a d12; on a roll of 12, the limb regenerates into a troll (see the Monster Manual). Otherwise, the limb withers away.

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