THE SHARED REFERENCE Adventurer

Monster

Two-Headed Crocodile

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Official reference · IMR · 2014

Creature type
Beast
Size
Large
Armor class
12 (natural armor)
Hit points
19 (3d10 + 3)
Speed
Walk 20 ft., Swim 30 ft.
Challenge rating
1
Alignment
Unaligned
Strength
15
Dexterity
10
Constitution
13
Intelligence
2
Wisdom
10
Charisma
5
Passive Perception
12
Skills
perception: +2; stealth: +2

Traits

Hold Breath

The two-headed crocodile can hold its breath for 15 minutes.

Two Heads

The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful

When one of the crocodile's heads is asleep, its other head is awake.

Actions

Multiattack

The two-headed crocodile makes two attacks with its bite.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and that head of the crocodile can't bite another target.

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